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Sable: Sure Footing · Sable Addons
Addons›Redstone›Sable: Sure Footing
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Sable: Sure Footing

Fixes issues around high velocity sub levels and player/entity orientation, movement

  • Redstone
  • Mobs

Sable listing

  • The latest release requires Sable.
  • The addons list can hide this under AI-generated content.

A tiny NeoForge 1.21.1 mod for Sable that keeps you moving with a contraption while you jump, so you land where you took off — including on rotating platforms.

WhatSideHow
You (jumping, walking)ClientCarry through jump arcs + frame-rotate velocity
Non-player entities (item drops, XP orbs, mobs, boats…)ServerSame carry state machine, plus tracking is seeded when an entity spawns over a contraption (dropped items pop upward and would otherwise never catch a fast deck). Projectiles are excluded — Sable already gives them launch velocity, and frame-locking would bend their flight.
Particles (smoke, flames, block breaking…)ClientSable frame-locks particles but releases them after 0.5 blocks of drift with a one-shot linear velocity — rising smoke gets flung tangentially. We re-anchor tracked particles every tick while they stay near the contraption.

On a server without the mod, the player and particle fixes still work for clients that have it; the entity fix needs the mod on the server.

Config (config/surefooting-client.toml)

OptionDefaultMeaning
enabledtrueToggle the fix
rotate_jump_velocitytrueRotate your airborne velocity with the sub-level's frame, so a jump aimed across a spinning platform lands where you aimed
rotate_ground_velocitytrueRotate your walking momentum with the frame too, cancelling most of the sideways (Coriolis-like) pull when moving on a fast spinner
jump_rotation_strength1.16Multiplier on the airborne rotation; 1.0 aligns to the frame but trails it slightly while your velocity is applied, values above add lead so cross-jumps stay accurate at any constant spin rate (default tuned in-game)
ground_rotation_strength2.25Multiplier on the grounded rotation; higher values also compensate per-step lag on fast spinners (tuned in-game — 2.2–2.3 walks straight), lower toward 1.0 if you curl into the spin
carry_timeout_ticks60Max airborne ticks to stay in the contraption's frame
exit_distance_blocks4.0Stop carrying once this far outside the sub-level's bounds
anchor_particlestrueKeep particles anchored to the contraption they spawned on while they stay near it
debug_loggingfalseLog carry transitions and per-jump landing offsets
Modrinth
Latest version
v1.2.1
Updated
Jul 10, 2026
Published
Jul 10, 2026
Downloads
8.5k
Followers
25
Loaders
neoforge
Game versions
1.21.1
License
MIT License
Open on Modrinth
Source Issues

About this addon

ID
WAgJS87R
Categories
RedstoneMobs
Sable listing
Required dependency