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Sable Photomancy · Sable Addons
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Sable Photomancy

Capture form. Preserve memory. Project reality.

  • Tools
  • Compatibility

Sable listing

  • The latest release does not list Sable. The last version that did is 1.0.1.
  • That older version required Sable.
  • The addons list can hide this under AI-generated content.

Blueprints That Remember Everything!

Save Your Builds

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Preview Your Builds

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Find Your Stray Builds

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Print Your Builds At Survival

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This blueprint system is built for high compatibility, not just saving blocks. It already supports saving and restoring Swivel Bearing connections, Rope Winch rope links, Drive By Wire connections, Create contraptions, and Super Glue, so complex Sable/Create builds can survive copy, export, and placement with their important runtime links intact.

It also includes a SubLevel management tool for recovering SubLevels that get lost somewhere in the world. You can locate them and teleport them back, including connected joints, making it much easier to rescue misplaced or orphaned physics structures during testing and building.

Introduction

Sable sub-levels can contain moving blocks, block entities, entities, and modded state that often stores references to positions, UUIDs, constraints, or manager-owned data. A normal copy-paste workflow is not enough for these structures because copied data must stop pointing back to the original world objects.

Sable Schematic API focuses on that remapping problem:

  • Blocks and block entities can clean or rewrite saved NBT.
  • Entities can be transformed, skipped, or restored with custom logic.
  • Multi-block or externally managed systems can store blueprint sidecar data.
  • Placement maps source sub-level UUIDs and blueprint-local block references to newly allocated placed sub-levels.

The mod also includes a simple in-game tool so blueprints can be tested without typing coordinates every time.

Features

  • Save and load Sable sub-level blueprints.
  • Save blocks, block entities, regular entities, and Create contraption entities.
  • OP-only commands for saving and loading.
  • In-game blueprint tool:
    • Select an area with left click.
    • Open the UI with Tab.
    • Save local blueprint files under Sable-Schematics/.
    • Upload and place selected local blueprints with right click.
  • Developer extension points:
    • Block mappers.
    • Entity mappers.
    • Global blueprint events and sidecar data.
  • Create compatibility:
    • Contraption entity anchor remapping.
    • Super Glue save and restore through sidecar data.
  • Simulated Project compatibility:
    • Swivel-bearing and plate reconnection.
    • Rope-winch / rope-connector rope strand restoration.
    • Launched plunger entity skip rule.

Requirements

Required

  • Minecraft 1.21.1
  • NeoForge 21.1.228+
  • Sable 2.0.0+
  • LDLib2 2.2.17+

Optional Compatibility Targets

  • Create 6.0.10+
  • Simulated Project 1.3.0+

Compatibility mappers are only registered when the corresponding optional mod is loaded.

Modrinth
Latest version
v1.0.1
Updated
Aug 9, 2026
Published
Apr 29, 2026
Downloads
432k
Followers
78
Loaders
neoforge
Game versions
1.21.1
License
MIT License
Open on Modrinth
Source Issues

About this addon

ID
hNGBYvQN
Categories
ToolsCompatibility
Sable listing
Required dependency