"Destructive" bridge between Create Aeronautics and other non-Create mods. It allows destructive behaviours of blocks from Simulated Contraption to happen in correct position.
We Currently Offer
- Impact Payloads: Failed Draconic Evolution reactor cores, Ballistix explosives, and More Fun TNTs can react to collisions while mounted directly on Sable structures.
- Draconic Evolution: Failed reactor cores detonate at their actual projected position. Their original large-scale explosion is preserved and its calculation has been optimized without changing the resulting destruction.
- Mekanism: Cardboard Boxes can recursively package supported explosives while preserving the native behavior of the payload inside.
- Ballistix: Ballistix explosives retain their native blast effects and radiation behavior. Directional explosions also apply force and offset torque to nearby Sable structures.
- Nuclear Science: Fission reactors retain their status and mechanics while projecting external effects into the parent world. Escaped fusion plasma can also emerge from moving Sable structures and continue its native behavior.
- PneumaticCraft: Pressurized machines can leak or rupture after severe impacts. Escaping air applies real, bounded thrust to the structure according to its pressure and leak rate.
- More Fun TNTs: TNT variants preserve their original primed entities, orientation, size, fire properties, and specialized explosion effects.
Installation Requirements
Create & Sable

