Dynamic Tree Physics Patches
Fixes and tuning for Dynamic Tree Physics, the mod that turns felled Dynamic Trees into physics objects with Tree Physics and Sable.
Trees land and break like wood, pay out the logs they're worth, and clean up after themselves. The mod is built to hold up in large modpacks.
Minecraft 1.21.1, NeoForge. Server-side logic, with a small client part (bark particles), so install it on both.
Requirements
| Mod | Version | |
|---|---|---|
| Dynamic Tree Physics | 1.2.0+ | required |
| Dynamic Trees | 1.7+ | required |
| Tree Physics | 2.3+ | required |
| Sable | 2.0+ | required |
| Dynamic Trees Plus | 1.3+ | optional: cacti and mushrooms |
| Create | 6.0.10+ | optional: saws |
| DT Vanilla Backport | 1.7+ | optional: creaking hearts |
What it changes
Presets. Pick TREE_PHYSICS (the default) or DYNAMIC_TREES and it sets up Dynamic Tree Physics' and Tree
Physics' configs for you. Change any of those settings yourself and the preset switches to CUSTOM.
- TREE_PHYSICS: fallen trees stay in the world to be chopped up. Limbs snap off on landing, and small scraps break into their drops.
- DYNAMIC_TREES: everything drops at the stump, and the tree disappears once it lands.
Landing.
- Trees no longer crumble on impact. The trunk holds, and a limb that hits the ground snaps off where it joins the tree.
- Limbs also give way under the weight they carry: a whole tree can't rest on a twig.
- A really hard landing, like falling into a cave, snaps the trunk in two.
Wood.
- Logs come from wherever the wood is. Chopping a thick limb gives logs, not a pile of sticks.
- No logs are lost when a fallen tree splits into pieces.
Cleanup.
- Small pieces break into their drops after 5 seconds, even ones floating in water.
- Big pieces go after 5 minutes at rest, like dropped items.
- Worldgen fallen branches are turned off.
- Break sounds and particles are capped, so a canopy landing doesn't flood the client.
Also:
- Bark particles on thick trunks, instead of missing textures.
- Hitting a fallen tree barely shoves it.
- Create saws cut trees down whole.
- Dynamic Trees Plus cacti and mushrooms hold together, with their proper drops.
- DT Vanilla Backport creaking hearts survive the fall and drop their resin.
Configuration
Everything is in the server config, saves/<world>/serverconfig/dynamic_tree_physics_patches-server.toml, and in the
config screen under Mods. Each option is explained in the file. The ones you're most likely to touch:
| Option | Default | |
|---|---|---|
preset.preset | TREE_PHYSICS | TREE_PHYSICS, DYNAMIC_TREES or CUSTOM |
impact.limb_snap_chance | 0.9 | chance a limb snaps when it hits |
impact.branch_strength | 2.0 | how much weight limbs hold (0 = off) |
impact.trunk_snap_speed | 16 | landing speed that snaps a trunk, m/s (0 = never) |
despawn.small_piece_ticks | 100 | how long small pieces last |
despawn.big_piece_ticks | 6000 | how long big pieces last at rest (0 = forever) |
performance.break_effects_per_tick | 4 | break sounds and particles per tick |
License
MIT. Dynamic Tree Physics, Dynamic Trees, Tree Physics, Sable and the other mods belong to their authors.
