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Create:Parachute · Sable Addons
Addons›Redstone›Create:Parachute
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Create:Parachute

This mod adds a parachute to Sable

  • Redstone
  • Library
  • Tools

Sable listing

  • The latest release requires Sable.

Create:Parachute (1.1.4+)

A parachute mod for Create and Sable physics Build a parachute onto your vehicle, deploy it with a redstone pulse, and glide down safely.

parachute

What did it do?

Drop a folder into <game root>/parachute/local/ and it shows up in the selection GUI instantly:

  • Blockbench project — .bbmodel + .png. The parachute has to be a Java entity model (or a Bedrock edition model) in the Blockbench project.

  • OBJ model — .obj + .mtl + the texture folder, straight out of Blender parachute/local/<name>/<name>.obj <name>.mtl textures/*.png

  • Both work in parachute/server/ as well.

  • The built-in parachutes are placed in the parachute/ folder when the mod loads successfully.

  • Controller GUI — right-click the block to open it:

    • Drag — drag coefficient of the canopy (higher = slows you down faster)
    • RotDrag — rotational damping (higher = spins stop faster)
    • Cutaway — low-speed detach threshold in m/s; below this speed the chute auto-retracts when enabled
    • Low — toggle low-speed auto-detach on/off
    • RS — redstone behaviour: a pulse deploys the chute; with RS on, another pulse retracts it
    • Save — apply the settings
    • M — Set model offset
    • P — Set pivot offset (this setting adjusts the pivot relative to the model, but in fact the pivot itself doesn't move)
    • R — Set rotation (rotation point at the pivot)
    • Scale — opens the Render Scale screen: one field (0.05 – 20) that scales the whole model and canopy around the pivot
    • lock — freeze the canopy's rotation, so it stops its idle sway/wobble
    • pack — the red key hides/shows the pack block's own model
  • Parachute selection GUI — opened from the controller's folder button. One display box per parachute, scrollable list with a slider; click a box to select it and press confirm. The Open Folder button opens the game's <game root>/parachute/local/. (The list also tags parachutes that only exist as your local fallback.)

Seat cushion & Synaxis Control Chair

Use the Create wrench on a parachute block to turn it into a seat cushion. Sitting on it works like a Create seat, and it keeps every parachute feature — model, canopy, dye and the controller GUI.

  • Sit — right-click the cushion with an empty hand.

  • Controller GUI — Shift + right-click with an empty hand.

  • Synaxis Control Chair — with Synaxis installed, the cushion doubles as a Synaxis Control Chair: the chair UI and its settings and the circuit-board peripherals all work from the cushion.

  • Blaze Rod + right-click — open the Control Chair settings UI.

  • Without Synaxis the cushion is simply a seat; everything else keeps working.

  • Dye support — right-click a placed parachute with any dye to recolor it; right-click with an axe to restore its original texture.

Parachutes on servers

  • Your own parachutes and the ones you download are kept apart: yours live in parachute/local/, and every server gets its own folder, parachute/server/<save uuid>/.
  • Each world save has its own UUID (written into the save at create_parachute/server-id.txt) and sends it to you when you log in, so changing a server's address or port never splits or mixes its folder. On the server side the library is still a plain parachute/<name>/.
  • While you are on someone else's server, that server's parachutes win over same-named local ones; in single player, or while you host the world, your local/ folder is used. Same name = the server's copy overwrites yours. When a server's address changes, its library keeps living in the same world save's UUID folder, and the old address is kept in server-info.txt.
  • If another player uses a parachute you don't have at all, it falls back to the default mushroom.

Downloads for every player, sent in batches

  • /parachute list and /parachute download no longer need OP — any player can browse the server library and pull parachutes. upload, distribute and delete still require OP.
  • Downloads are streamed a little at a time (a limited number of bytes per tick, one file at a time) instead of being packed into one big zip, so a large library still arrives over a slow connection, and you get a chat message when it finishes. There is nothing to unzip: the files land directly in the right parachute/server/<save uuid>/ folder.
  • Server owners can turn it off or tune it in config/create_parachute-common.toml:
    • [download] allowPlayerDownload — true by default
    • [download] bytesPerTick — how much is sent to each player per tick, 65536 (64 KiB) by default; lower it on a weak server or a big library
    • [download] maxPendingFiles — queue limit, 512 by default

GUI1 GUI2 GUI3

How to use

  1. Place the parachute block — or hold the parachute pack and right-click first to pick which parachute it will place.
  2. Right-click it with an empty hand to open the controller and tune the parameters (Drag / RotDrag / Cutaway / Low / RS).
  3. Send a redstone pulse to deploy it; it will slow your fall (or your contraption) until you land or retract it.
  4. Wrench the block to turn it into a seat cushion and sit on it; with Synaxis installed, hold a Blaze Rod and right-click the cushion for the Control Chair UI.
  5. Recolor it with any dye, or revert it with an axe.
  6. Fine-tune how it looks: Scale for size, the lock key to stop the canopy swaying, and the pack key to hide the pack block itself.
  7. On a server, use /parachute list to see what the server has and /parachute download to pull it into your own game.

Commands

CommandWhat it does
/parachute list [page]List the parachutes in the server library (everyone)
/parachute download [name]Download one parachute, or all of them, into parachute/server/<save uuid>/ (everyone, if the server allows it)
/parachute upload [name]Send one, or all, of your local/ parachutes to the server (OP)
/parachute distribute [player]Send the whole server library to everyone, or to one player (OP)
/parachute delete [name]Delete one, or all, parachutes from the server, with click-to-confirm (OP)

GUI terms

TermMeaning
DragDrag coefficient — higher = faster deceleration
RotDragRotational damping — higher = spins stop faster
CutawaySpeed threshold (m/s) for low-speed auto-detach
LowToggle low-speed auto-detach
RSRedstone pulse behaviour (deploy / retract)
On/OffToggle state
ConfirmApply the selected parachute
ScaleRender scale of the whole parachute (0.05 – 20)
lockHold the canopy still — stops its idle sway
packShow / hide the pack block model (canopy stays)
Modrinth
Latest version
v1.1.4
Updated
Oct 5, 2026
Published
May 15, 2026
Downloads
23k
Followers
17
Loaders
neoforge
Game versions
1.21.1
License
MIT License
Open on Modrinth
Source Issues

About this addon

ID
vnyV74Zs
Categories
RedstoneLibraryTools
Sable listing
Required dependency