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Create: Train Functionality · Sable Addons
Addons›Vehicles›Create: Train Functionality
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Create: Train Functionality

by noogieboogie12

> Build on your Create train while it drives. A Functional Fob makes a carriage's blocks real: place and break them, open chests, run machines. Disassemble and your build stays in the world. Early build — back up first. ---

  • Vehicles
  • Redstone

Sable listing

  • The latest release requires Sable.

Create: Train Functionality

Build on your Create train while it drives. Stick a Functional Fob on an assembled carriage and its blocks become real: place and break them, open the chests, use the controls, run the machines — on the move. Take the train apart and your build is simply there in the world; put it back together and it is part of the train again. No re-gluing.

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⚠️ Before you install

  • Back up your world. This is a beta. Your train's blocks live in a far-off part of the world, so a bad interaction costs blocks, not just looks.
  • Version pins are strict. If NeoForge refuses to start and names this mod, install the version it asks for — nothing has touched your save.
  • Sable 2.0.6 is the verified version. A newer 2.0.x will start, but wait for a matching build of this mod before trusting a world with trains to it.

Required

ModVersions
NeoForge21.1.228 – 21.1.x
Create6.0.10 – 6.0.x
Sable2.0.5 – 2.0.x (2.0.6 verified) — standalone, or the copy inside Create: Aeronautics

What works on a moving train

  • Kitchens and farms — Cooking for Blockheads kitchens cook, into Farmer's Delight pots too. Crops grow while you are nearby.
  • Create machines — mixers, pumps, mechanical arms (they remember their targets), chutes, funnels, vaults, portable storage, the stock network and train schedules. Drills, harvesters, deployers and saws work the world without eating your own train.
  • Villagers and animals — villagers take job blocks and beds, sleep aboard and keep their trades; animals breed and graze.
  • Seats — Create's own plus about thirty from ten furniture mods.
  • Everything else — redstone, sliding doors, Create Train Parts steps, your toolbox, and Create's Train Relocator for a derailed train.

How to use

  • 1. Craft a Functional Fob — lever + redstone dust + brass sheet + andesite alloy, makes two.
  • 2. Stick it on any block of the train body.
  • 3. Assemble at a station. That carriage is now buildable.
  • 4. Build. Take it apart and your changes stay in the world.

Hide the fob by right-clicking it with a Copycat Panel. Every carriage with a fob is buildable; the rest stay normal Create carriages.

If a piece comes off: right-click it with a Create wrench, put a station into assembly mode, and click the track in front of it. The piece is placed on the run, turned the right way and glued — press Assemble. Or click the ground to just get the blocks back (they cannot be picked up again after that).

Works great with

  • Cooking for Blockheads and Create: Central Kitchen — full kitchens on the move.
  • Steam 'n Rails — the conductor works your train, and liquid fuel is charged properly.
  • WaterFrames — keeps its settings through a trip.
  • createfurnitureseats — seats from ten furniture mods carry a rider.
  • Create: Aeronautics — dock a train to an airship and tow it.

Compatibility notes

  • Movable Tracks — incompatible: bogey wheels are drawn at the wrong angle.
  • Create: Threaded Trains — use liquid fuel; a buildable carriage will not burn solid fuel.
  • createteleporters — a portal with both ends in the same dimension can copy a buildable carriage, chests included. If your log says A SECOND ENTITY FOR AN ALREADY-BUILDABLE CARRIAGE, please send it.
  • Another Furniture + Create Additional Logistics — a rider can sit at the wrong height. Those two conflict with each other, not with this mod.
  • Waystones — teleporting to a moving train lands you a few blocks behind it.
  • Does Potato Tick / No See No Tick — add armour stands and snow golems to their always-tick lists.

About 450 blocks from over 100 Create, Sable and Aeronautics add-ons have been checked and do not break on a train.

Known issues

Can cost you something

  • A train that runs on without you can leave villagers behind when it catches up. Stay with a crewed train on long automated routes.
  • Lava or water flowing across a deck replaces carpets, rails, torches and other non-solid blocks for good.
  • A reused plot can carry a leftover block from an earlier train (a "ghost block"). Clear it by hand — but not if it joins two parts of your build, or that part comes off.

Does not work yet

  • Bees ignore a hive on a train.
  • Villager breeding is unreliable while moving (fine when parked).
  • Composters do not compost (they still work as a farmer's job block).
  • Couplings are not drawn between two buildable carriages.
  • A block that overhangs its own square (like a Train Parts slide) has no floor on the overhang.
  • A distant train with nobody near it can stall now and then on a server.

Not tested yet: 45° track, stacked fridges, collisions with other Sable bodies.

On purpose

  • Machines added after assembly do nothing until you reassemble — Create's own rule.
  • Chests added after assembly are not seen by train-wide storage (funnels, portable interfaces). A machine next to one is fine.
  • Bogeys cannot be broken or style-cycled on an assembled train. Take it apart at a station.
  • Fire goes out on a buildable deck instead of spreading. Want an eternal fire? fireGuard = false — and fire eats the build again.
  • Schematics of a buildable train are refused (schematicGuard).
  • Bend smoothing is single player only. On a server it measured better without it.
  • Clicking a rail that is not a station's run with a held piece is refused — a train can only be assembled at a station.

Config

config/create_train_functionality-common.toml

OptionDefaultWhat it does
trainHandlingWITH_STICKERWhich trains become buildable: fobbed ones, ALWAYS or NEVER
saveWhenTrainsChangeQUICKSave soon after assembling or disassembling, so a crash cannot lose a train
schematicGuardtrueRefuse schematics of a buildable train
fireGuardtruePut out fire on a buildable deck
doorProbeLoggingfalseDebug logging for sliding doors
renderTakeovertrueLeave on unless diagnosing something

Commands

  • /ctf stranded — list loose pieces and where they are.
  • /ctf recover <uuid> [confirm] — recover a piece you cannot reach. Needs "Allow Cheats" in single player; the wrench is usually all you need.

Reporting bugs

Use the Issues tab, and attach a log if you can. Lines worth including: [CTF] rotation:, rail gap, WHICH ONE MOVED, [CTF FAILSAFE], treating it as a teleport, and anything that says Please report.

Multiplayer

Works on dedicated servers (tested on BisectHosting).

Credits

By NoogieBoogie. MIT, code and art. Needs Create (MIT) and Sable (PolyForm Shield 1.0.0) installed alongside; it redistributes neither. Bug reports with a log are very welcome.

CurseForge
Latest version
vcreate_train_functionality-0.1.8.jar
Updated
Oct 8, 2026
Published
Oct 5, 2026
Downloads
124
Followers
n/a
Loaders
NeoForge
Game versions
1.21.1
License
See CurseForge
Open on CurseForge

About this addon

ID
cf:1724970
Categories
VehiclesRedstone
Sable listing
Required dependency