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AeroWeather · Sable Addons
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AeroWeather

A lightweight and configurable wind system to push your Create Aeronautics contraptions around.

  • Vehicles
  • World

Sable listing

  • The latest release does not list Sable. The last version that did is 1.0.0.
  • That older version required Sable.
  • The addons list can hide this under AI-generated content.

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Description

Aeroweather is a minecraft mod that provides a lightweight and configurable wind system to minecraft. Wind varies in intensity and direction in a semi-random pattern, and wind speed varies with y-level. Particles meander around the player to indicate the wind direction. Rain and thunderstorms can produce higher winds (though not always) and yield more erratic conditions. Simple wind gusts are also modeled.

Create windmills can now be affected by local wind speed, both in speed (and therefore stress) and in direction (configurable). Now it's actually advantageous to build your windmills on higher ground.

Perhaps most importantly, wind will impart force on Create Aeronautics contraptions. The force of the wind is calculated via the cross-sectional area facing the wind, and is scaled by the proportion of balloon, levitite, or wing-like blocks on your contraption to the proportion of non-lifting blocks. This means that contraptions without any of these blocks (such as cars, mining machines, etc) are unaffected by the wind, while contraptions like hot air balloons are most affected.

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Commands

/aeroweather wind info - displays information on wind speed, direction, modeled intensity, and height-scaled intensity from a scale of 0-100.

/aeroweather wind *cardinal direction* *intensity* - sets the wind speed and modeled intensity. Persists until wind simulation is reset via /aeroweather wind reset.

Configuration

The mod was designed to be as configurable as possible.

  • All wind parameters are easily modifiable, including the math required for the semi-random walk cycles for wind speed and direction.

  • Change the boost and max wind speed settings for all vanilla weather patterns.

  • Particle behavior can be modified, toggled, or set to only appear near contraptions with lifting properties.

  • Aeronautics force calculations and maximum forces are also configurable.

Future Features

  • Wind sounds that scale based on local wind speed

  • Biome influence - Wind should be stronger in a plains or badlands biome, compared to a forest or taiga. This influence will decay with y-level.

  • Handheld and placeable wind measurement devices that work on contraptions. The placeable block will emit a redstone signal in the direction of the wind.

  • Integration with Particle Rain - wind will influence the angle of the rain particles and the frequency, speed and angle of falling leaves.

Out of Scope - Will Not Be Implemented

  • Integration with other weather mods (E.G. ProtoManly's Weather) - The idea with this mod is to keep things simple.

AI Disclosure

All concepts, art & assets, default configuations for mod parameters, human-readible text and mod descriptions were created by me without the assistance of AI.

There is AI-generated code in this mod. I believe strongly in limiting AI usage to code only and will never utilize AI for creating art. I am not a strong java developer, I create modpacks as a hobby and designed this mod for personal use.

Downloads
11
Followers
0
Latest version
v1.1.0
Updated
6d ago
Published
Aug 26, 2026
Loaders
neoforge
Game versions
1.21.1
License
MIT License
Source Issues Open on Modrinth